Is Apple really creating a one-app-fits-all operating system? Let’s not wait to find out before we overreact.
From Mark Gurman’s Apple Plans Combined iPhone, iPad & Mac Apps to Create One User Experience posted Friday on Bloomberg News:
Starting as early as next year, software developers will be able to design a single application that works with a touchscreen or mouse and trackpad depending on whether it’s running on the iPhone and iPad operating system or on Mac hardware, according to people familiar with the matter…
From Danny Crichton’s Apple’s Design Delirium posted Saturday on TechCrunch:
That would be a product disaster… I get that the company wants to reduce friction for developers, and that should always be applauded. But Apple is delirious if it thinks that all of these devices can substitute as one. It needs to keep its focus on where its products are differentiated — and that is in differentiated design, particularly in software.
My theory: Crichton’s threw his hissy fit so he could quote Paul Jones’ blistering assessment of Apple’s declining software quality:
OpenGL implementation has fallen behind the competition, the filesystem desperately needs updating, the SDK has needed modernizing for years, networking and cryptography have seen major gaffes. And that’s with regards to the under-the-hood details, the applications are easier targets: it’s tragic that Aperture and iPhoto were axed in favor of the horrifically bad Photos app (that looks like some Frankenstein “iOS X” app), the entire industry have left Final Cut Pro X, I dare not plug my iPhone in to my laptop for fear of what it might do, the Mac App Store is the antitheses of native application development (again being some Frankenstein of a web/native app), and iCloud nee MobileMe nee iTools has been an unreliable and slow mess since day one.